Young, naive me envisioned Swirl as an all-in-one platform for
creators to get feedback on everything. To this end, I worked on my
value proposition, information architecture, wireframes, and
prototypes.
I was lucky -- I pitched my final output to the judges and won,
probably because I had such a distinct and expansive concept.
If you want to see what a seventeen-year-old had up her sleeve within
her first month of learning UX, here's the
deck
and
pitch.
Despite the veneer of victory, I knew that Swirl wasn't battle-tested.
In fact, the product was bloated with features, without adding much
real value.